Pickleball’s rules fit on a page, but three of them (the serve, the double bounce, and the kitchen) decide almost every argument on court. This guide covers what actually comes up in play. UK clubs and tournaments follow the USA Pickleball rulebook, adopted by Pickleball England, so this is the same game everywhere from your local leisure centre to the English Open.
The court
A pickleball court is 6.1m × 13.4m (20ft × 44ft), the same footprint as a doubles badminton court, which is why UK sports halls convert so easily. The net sits at 91.4cm at the posts and 86.4cm in the middle. The 2.13m (7ft) zone each side of the net is the non-volley zone, better known as the kitchen. Full measurements and how to mark one yourself are in the court dimensions guide.
Serving
- The serve is hit underarm, diagonally cross-court, from behind the baseline, and must clear the kitchen (including the kitchen line) and land in the opposite service box.
- For a standard volley serve (hit out of the air): contact must be below the waist, with the arm moving upward and the paddle head below the wrist at contact.
- The drop serve is fully legal and beginner-friendly: drop the ball, let it bounce, and hit it any way you like. The restrictions above don’t apply.
- One attempt only. There’s no second serve.
- No lets: a serve that clips the net and lands in the correct box is live. Play it.
- The serve must land beyond the kitchen line: a serve touching the kitchen or its line is a fault (on every other shot, lines are good).
The double-bounce rule
After the serve, the ball must bounce once on each side before anyone may volley:
- The receiving team must let the serve bounce.
- The serving team must let the return bounce.
From the third shot onwards, volleys are allowed (kitchen permitting). This single rule is why the serving team usually hangs back and why the third-shot drop exists; both are covered in the improver guides.
The kitchen (non-volley zone)
The most misunderstood rule in the game, so here it is precisely:
- You may not volley (hit the ball before it bounces) while any part of you is touching the kitchen or its lines.
- The fault includes momentum: if your volley carries you into the kitchen afterwards, even after the ball is dead, it’s your fault.
- You may stand in the kitchen whenever you like, and play bounced balls from inside it freely. That’s what dinking is.
- Your partner may hold you back from falling in; it’s legal teamwork and always funny.
Scoring
Traditional side-out scoring is standard at UK sessions:
- Only the serving team scores points. Games to 11, win by 2 (tournaments sometimes play to 15 or 21).
- The score is called as three numbers: serving team’s score, receiving team’s score, server number (1 or 2).
- Both players on a team serve before the serve passes to the opponents, except the game’s very first service turn, which gets only one server. Games therefore start at “0-0-2”.
- The serving player alternates right and left courts with each point their team scores: even score, serve from the right; odd, from the left.
Rally scoring (a point on every rally, typically to 21) is used by some leagues and pro formats. Organisers will announce it, and everything else in this guide still applies.
Faults: the complete list
A rally ends and the offending side loses it when the ball:
- is hit into the net or out of bounds (and the ball may not bounce twice on one side);
- is volleyed from the kitchen, or volleyed before the double-bounce rule is satisfied;
- hits a player or their clothing (unless it’s the paddle hand below the wrist);
- is touched before it bounces when the serve was going to be received;
or when a player:
- serves out of turn or from the wrong court;
- touches the net, net posts or the opponent’s side of the court while the ball is live;
- carries or double-hits the ball deliberately (an unintentional double contact in one motion is legal).
Line calls
Every line is good, except the kitchen line on the serve. Players call their own lines; the convention is simple and worth protecting: if you’re not sure, it’s in, and your opponents’ call on their line is final.
Now you know the rules. Find a session and put them to work, or start with how to play if you’re brand new.